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Argo

I created this character based on a design by my friend, @iluvkillerobots on twitter.(https://twitter.com/iluvkillerobots) I used this project as a way to refine and speed up my workflow, as well as learn a couple new programs such as Marmoset Toolbag, Blender, and Decalmachine. Working on this character was a ton of fun, and I love where it ended up.

I sculpted Argo’s main body and shorts in Zbrush, and the hard surface modeling was done in Maya. I used Marmoset Toolbag for baking, Substance Painter and Decalmachine for texturing, and rendered in Blender.

The character is 32k tris and on two 4k texture sheets.